"Sekiro: Shadows Die Twice is a captivating experience given its setting and lore. There are so many mysteries to uncover, and I can&s;t wait to play it even more."
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"Sekiro: Shadows Die Twice is an exhilarating journey. Though it can feel daunting, overcoming each challenge it throws your way fills you with a triumphant sense of accomplishment."
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"Sekiro: Shadows Die Twice is a stylish, focused stealth-action take on the FromSoftware formula that evolves in a different and refreshing direction. It may be a bit easier than a Souls game, but it&s;s something amazing all its own."
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"Sekiro is challenging, but fair—a game with the goal of allowing the player to grow, rather than the avatar. It blends mechanics and narrative in a way that is too rare in games today, allowing for a deep level of …"
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"Sekiro: Shadows Die Twice innovates to the point where people who are tired of the same old song and dance will find new mysteries to master, but still maintains that strong marriage of world building and sense of pride garnered …"
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"Sekiro is a wild ride through narrative twists and shocking boss battles, and an amazing triumph or crushing defeat is only ever seconds away"
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"Sekiro refines the Dark Souls gameplay, adding stealth mechanics and a perfect combat system based on evading and parring attacks. The japanese setting, art style and open map design complete an amazing game, which, again, can be too difficult for …"
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"Heart-stopping swordfights and deft, panoramic stealth waged across another vast, gorgeously rancid From Software landscape."
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"Sekiro: Shadows Die Twice is not a soulsborne, and it&s;s not another Tenchu. However, the breathtaking landscapes of a war-torn Japan and a mysterious but compelling story make a perfect outline for a rhythmic, stimulating and particularly challenging gameplay."
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"Sekiro: Shadows Die Twice is an uncompromising yet immensely satisfying action game."
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"A qualitative level able to convince and let even those who, like me, soulslike still not feel full, enjoy it. Congratulations, From Software, once again."
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"The joyous sense of freedom in being able to engage and disengage a situation as I effortlessly transitioned between stealth and combat- the feeling of excitement as the awe-inspiring bosses and set pieces set the bar to new heights both …"
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"Sekiro: Shadows Die Twice is an incredible blend of story, gameplay and world design. I don&s;t think it trumps Bloodborne, personally, but it may well be the next best game that FromSoftware has created."
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"Sekiro is a great game. Despite my complaints with its boss fights and the elimination of the equipment system Dark Souls was known for, it was a challenging and exciting adventure through Feudal Japan. If you’re a From Software fan, …"
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"I’m here to see if Sekiro: Shadows Die Twice can click for someone who does not have the reverence for the “Soulsborne” games. If you are looking for validation of your tastes or how this game compares to Dark Souls, …"
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"An outstanding game that take the esence on the Soulsborne games and brings it forward to make one of the most compelling game experiences that we have played in a while."
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"Death is one of many constants players have come to expect from a From Software title alongside a well-designed world, a gameplay loop that rewards risk and experimentation, and a fair challenge."
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"This often breathtaking game of serial assassination in 16th-century Japan is a treasure chest for players able to commit to learning its secrets"
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"It’s Bloodborne but faster, with fewer crutches yet somehow more fair. It’s also one of the best games released so far in what’s already looking like a strong 2019."
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"Sekiro: Shadows Die Twice is a truly new expression of the design philosophy that FromSoftware has spent years refining. Shifting gears a bit in the setting, story, and gameplay, the spirit of Dark Souls is still clearly the driving factor …"
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"Sekiro: Shadows Die Twice isn&s;t just another phenomenal action title by FromSoftware, it&s;s a game that I really needed over these past few weeks."
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"The introduction of new traversal ideas, proper stealth and a more focused narrative mark this out as different enough to warrant true merit, and prove that From Software still have a trick or two up their sleeves."
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"You can tell From Software was happy to try something a little different with Sekiro: Shadows Die Twice. The game has a few mechanical issues, which can be largely chalked up to new series jitters, but its energy and excitement …"
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"Sekiro: Shadows Die Twice stands tall among some of From Software’s most renowned titles. The challenge is clear and present, the story and mystery are equally intriguing, and the beautiful vistas and soundtrack work in perfect harmony."
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"Sekiro has the best swordfights in any video game. It leans too heavily on its mediocre stealth, but its satisfying combat will keep you going through hundreds of brutal deaths."
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"Sekiro is the fabulous culmination of From Software’s modus operandi, honed relentlessly since 2009. While it plays like its predecessors, it also feels different and fresh."
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"From Software takes its unique brand of challenging gameplay to the stealth-action genre, and delivers something unforgettable."
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"We&s;re only at the end of first quarter 2019, but Sekiro: Shadows Die Twice is pulling out all the stops as a heavy hitter. Minor issues aside, Sekiro will occupy thousands of PlayStations for a long, long time."
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"Few games task you so harshly or dare to drive you to such frustration, but few games are as rewarding or exhilarating when you succeed."
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"A brutal, uncompromising action game with sensational sword combat. From Software has done it again."
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"A game absolutely essential for anyone who has enjoyed minimally the previous works of FromSoftware, but also for those who want to take the step with the study and have not dared; a masterpiece in every rule. Thanks, FromSoftware; Thanks, …"
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