The Mildew Children

The Mildew Children

April 17, 2024

AdventureInteractive Story Nintendo SwitchPCXbox OneXbox Series X/S

Featuring a blend of 2D adventure and visual novel, The Mildew Children is a grim tale about a village inhabited only by children who follow savage pagan traditions. A young witch named Kyrphel and her sisters are bound to perform a macabre Ritual in order to save their village. A …

Critic Score

67.8

6 critic reviews

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Critic Reviews (6)

Johannes Willem Kotze NoobFeed Apr 2024
70.0 /100

Graphics

95.0

Gameplay

78.0

Story

92.0

"The Mildew Children: Chapter 1 is a game that defies easy categorization, inviting players to explore its enigmatic depths and uncover the truths that lie hidden within. With its rich thematic tapestry, innovative gameplay mechanics, and immersive audiovisual design, it …"

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Justin Nation Nindie Spotlight Apr 2024
64.0 /100

"While undoubtedly delivering an odd and unexpected story, it’s hard to identify its selling point beyond that"

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Laikyn Siebritz GamesCreed Apr 2024
56.0 /100

Graphics

30.0

Gameplay

55.0

Story

75.0

"The Mildew Children had a lot of potential, and the atmosphere, art, and plot of the game are all very well crafted, There are however some elements of that game that could have been done with some more thought and …"

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Marco Russi Console-Tribe Apr 2024
70.0 /100

Graphics

65.0

Gameplay

60.0

Story

80.0

"The Mildew Children delivers a haunting atmosphere and a story full of ritual and mystery. Strong narrative and replayability shine, but clunky QTEs and lack of localization hold it back."

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Pavel Frýdl SomGeek Apr 2024
60.0 /100

"The Mildew Children isn&s;t a must-play title, but if you really want to play something with witch or pagan themes, it&s;s good enough. If you&s;re just looking to play a good visual novel, nothing new awaits you here."

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Samuele Andreucci Indie Games Devel Apr 2024
87.0 /100

Graphics

92.0

Gameplay

84.0

Story

85.0

"The graphical style of this game is hauntingly beautiful, in the sense that it remains fixed in the player’s mind like a spell, just to stay on theme. And the ambience sound is no less. Take a moment, and take …"

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