The Siege and the Sandfox

The Siege and the Sandfox

May 25, 2025

PC

Explore the palace and cavernous depths below an ancient desert city, under siege by its neighbouring kingdom. Master dynamic parkour abilities and use cunning and stealth to discover the true threat lurking within. Evade guards, defeat enemies, befriend potential new allies, improve your skills, and foil the evil plot before …

Critic Score

77.5

12 critic reviews

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Critic Reviews (12)

Alberto Sicilia Gamesource Italia May 2025
75.0 /100

Graphics

60.0

Gameplay

75.0

Story

70.0

"A great Stealth-style Metroidvania"

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Álvaro Alonso Hobby Consolas May 2025
70.0 /100

"The Siege and the Sandfox is a unique combination of metroidvania and stealth, boasting some great ideas, but the poor execution of several of its elements results in a rather gritty mix."

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Erik Hodges Try Hard Guides May 2025
80.0 /100

Graphics

92.0

Gameplay

78.0

Story

73.0

"The Siege and the Sandfox is a beautifully realized Metroidvania that succeeds in every artistic aspect, from its pixel-perfect visuals and soundtrack to its intricate worldbuilding. While it stumbles somewhat in its necessary backtracking and stiff controls, the overall experience …"

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Hayden Nelson MKAU Gaming May 2025
90.0 /100

Graphics

87.0

Gameplay

86.0

Story

84.0

"I loved my time with The Siege and the Sandfox. Its stunning visuals, pixel art, and sound design were smooth and immersive, and the controls felt well-polished. The developers created a memorable experience. It’s clear some passion and care went …"

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James Wright Impulsegamer May 2025
90.0 /100

Graphics

95.0

Gameplay

85.0

Story

70.0

"A beautifully crafted stealth Metroidvania offering rewarding exploration and engaging mechanics, though some players may find the stealth elements require patience."

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Joao Victor Manual dos Games May 2025
90.0 /100

Graphics

92.0

Gameplay

88.0

Story

90.0

"The Siege and the Sandfox delivers a unique mix of tight stealth gameplay and metroidvania exploration, all wrapped in gorgeous pixel art and a rich, Middle Eastern-inspired world. Movement feels sharp and responsive, and the map design constantly rewards players …"

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Liam Magee Thumb Wars May 2025
70.0 /100

Graphics

70.0

Gameplay

85.0

Story

65.0

"Overall, I found my experience with The Siege and the Sandfox to be an enjoyable one, with the parkour and stealth being very fun, especially as the game progressed. Unfortunately, there were a few glitches that will hopefully be fixed …"

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Patrick Lamers Gameliner May 2025
80.0 /100

Graphics

78.0

Gameplay

84.0

Story

76.0

"Although The Siege of the Sandfox excels in many areas, such as sound design, biome diversity, voice acting, and pixel art, it is hindered by issues like poorly programmed AI, occasional glitches, and crashes; however, fans of the Metroidvania genre …"

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Richard Pett Games Freezer May 2025
70.0 /100

Graphics

85.0

Gameplay

78.0

Story

80.0

"What should have been an 8.5/10 experience is, for now, a 7/10. The Siege and the Sandfox has charm, style, and stealthy substance—but it’s held back by just a few technical hiccups and a lack of post-launch support. Still, I …"

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Toby Andersen FingerGuns May 2025
70.0 /100

Graphics

65.0

Gameplay

70.0

Story

68.0

"A old-skool minded metroidvania, unhampered by combat, The Siege and the Sandfox excels in its stealthy confines, creating a dark and masterful labyrinth to explore to your heart&s;s content, but often because you are frustratingly lost."

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Victor Vitório GameBlast May 2025
65.0 /100

"To appreciate The Siege and the Sandfox, you need to keep in mind that almost everything in it is focused on building atmosphere and narrative and stealth gameplay. The “stealthvania” approach is legitimate, but the simple mechanics and laborious navigation …"

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Will Borger IGN May 2025
80.0 /100

Graphics

85.0

Gameplay

70.0

Story

75.0

"It’s a rare Metroidvania that feels different, that knows what it wants to be and manages to pull it off without feeling overly indebted to the games that inspired it. I enjoyed it, but most importantly, I felt like I …"

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